第一步: 在安装文件夹下的profiles里找到autoexec.cfg。记事本打开。最后一行。 加上:setvar dev_console_password = schwinge-des-todes
改后效果:
//============================================================================ // Startup mainmenu
setvar dev_console_password = schwinge-des-todes
第二步:我的文档\\mygames\\Heroes of Might and Magic V\\名字\\input.cfg
打开。找到
// obsolete, but strictly need for compability with some interfaces bind close_window 'ESC'
bind confirm_action 'ENTER'
bind show_console '`'(此行自己添加)
第三步:关键一步。。。。打开游戏。。。进入地图。。。按`键 输入enable_cheats
然后会看到诸如使用cheat会失去游戏乐趣的厚道提示云云。。
然后就可以使用控制台了。
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
另外。有些特殊的功能比如解除战争迷雾和隐藏操作界面什么的。需要自己修改input.cfg
这里不多说了。奉上我的input.cfg。需要的自行下载。
使用该input.cfg以后,可以:
SCROLL键 显示FPS和其它我不懂的参数
CTRL + I 隐藏操作界面,多干净漂亮的画面,全快捷键操作吧.
CTRL+P 障碍物半透明转换,
在地下冒险就不会被上面黑黑的乳钟石挡住了,很好用.
CTRL + W 显示3D模型,纹理贴图都没有了,超快.
CTRL + Y 特殊显示效果,我搞不懂,多按几次就变回正常了.
CTRL + SHIFT + M 清理内存
不知道有没效果,反正我是1G内存的,存取档都很快.(这里引用某人帖子。。。忘记谁的了。。- -b)
还有些很BT的作弊键,比如
//adventure debug
bind adventure_teleport 'CTRL' + 'SHIFT' + 'T 传送 bind adventure_remove_object 'CTRL' + 'D' 移除 //END adventure debug
//combat debug
bind combat_killcreature 'CTRL' + 'D' 杀死生物 bind combat_creaturegiveturn 'CTRL' + 'F' 进度条 //end combat debug 代码
(1)普通作弊码
\"add_skill + 技能名/数字\" 可以给选定英雄加技能,例如在控制台中输入: add_skill Necromancy 这个可以加巫术 或者在后边加数字: add_skill 19
可以加寻路术。这些数字对应的技能可以用写字板打开data\\data.pak\\scripts\\advmap-startup.lua这个文件察看
注意这个data.pak是个压缩文件,可以用解压软件(winrar,winzip等)把它打开并把想要的文件解压出来。
用这种方法所加的技能数量是可以超出原有,虽然不会显示出来,但是效果还在
add_army 种族代码, 是否升级 加生物
种族代码对应如下: HEAVEN(圣堂) = 0 PRESERVE(森林) = 1 ACADEMY(学院) = 2 DUNGEON(地牢)= 3 NECRO(不死) = 4 INFERNO(炼狱) = 5
例如:
add_army 5, 0
会给英雄加升级前的7种炼狱生物各十(至于原来的兵会怎样?试过就知道了) add_army 4, 1
加升级后的七种不死生物各十 add_all_spells
使英雄学会所有魔法,不受技能(包括使用这些魔法) set_hero_luck_morale M N
改变英雄的基本运气(M)和士气(N),例如 set_hero_luck_morale 5 3 show_player_money N
显示玩家N所拥有的资源,例如 show_player_money 2 show_hero_mp
Shows detailed movement point stats for currently selected hero - exact quantity, stats for currently plotted path(how many points it'll take). add_exp N
加经验,例如add_exp 5000 add_money N
加金币1000*N,其他所有资源加N (2)调用函数
上边的都只算小儿科,下边来点真格的
在data.pak或你所解出来的文件夹里的.lua 、.xdb文件里边你通常会看到一大堆函数,游戏中的所有事件(如征兵,学技能等)都是通过这些函数实现的。开始游戏时这些文件会对游戏进行初始化。然而通过控制台你可以在游戏中调用这些函数,也就是说,只要你知道了这些函数,几乎可以人为的实现在游戏中可能实现的一切
要在游戏中使用这些函数,只要调用控制台,在这些函数前加上@,并使用相关参数就可以了。例如:
文件中有这么一句: GiveExp(\"Isabell\
会给Isabell 5000经验(太明显啦!) 那么在控制台里,你可以输入: @GiveExp(\"x\
会给英雄 x 增加经验值 y 或者更简单的: @Win()
直接取得胜利 @Loose() 失败
下边列几个比较实用的: @GiveArtefact(\"x\
给英雄x加上物品y,y可以是物品名或者物品代码, @TeachHeroSpell(\"Isabell\使Isabell学会法术PHANTOM, 也可以用法术代码 @AddHeroSkill('Isabell', 13) 加技能13
@AddHeroCreatures( \"Agrael\给Agreal加1000只Hell Hound
@SetTownBuildingLimitLevel('Putor', 13, 1); 设定城镇Putor的建设等级
@OpenCircleFog (0, 0, 0, 9999, PLAYER_x); 给第x位玩家开图(地面) 如果是地底的话
@OpenCircleFog (0, 0, 1, 9999, PLAYER_x); @SetPlayerResource(PLAYER_1,x,y); 把玩家1的资源x设为y,x对应资源GOLD,WOOD,ORE,GEM,SULFER,MERCURY,CRYSTAL ;y对应数字
@ChangeHeroStat( 'Isabell', STAT_ATTACK, 9999 ); 使Isabell的攻击变为9999
@AddHeroWarMachine('Isabell',1) 给英雄加战争机器
这里的部分代码我会在后边列出,当然你最好可以自己去查lua文件,我比较常用/data/script/里边的
注意: 游戏里显示的名称(如英雄名,城镇名等)往往跟在程序里使用的内部名称不一样,对于英雄名,可以用这个命令
@print(GetPlayerHeroes(PLAYER_x))
显示第x位玩家的英雄名。至于其他的,也可以在/data/text/里边查找,不过比较麻烦,希望有高手能解决这个问题
没见过作弊能这么bt的。不过,我喜欢。 这么强大的控制台并不一定要拿来作弊的,比如说在最后大局已定英雄毒孤求拜时,可以放几百条黑龙出来耍耍
又或者让一队地狱犬在清掉一群骷髅后说:“Mmmmm, yummy......” 活活, yy无限啊
当然这个也可以方便制作mod的玩家进行调试,本来就是debug用的 6月2日更新:
@print(GetObjectPos('heroname')) 会显示英雄的坐标
@SetObjectPos('heroname',x,y,0) 瞬移(地面)
@SetObjectPos('heroname',x,y,1) 瞬移(地底)
@CreateMonster('Peasant',CREATURE_PEASANT,100,30,40,1) 在地底坐标(30,40)处放100个农民 附: 技能代码 物品代码
法术代码(这个好像不止法术而已,而且看起来有点恐怖,如果能全部挖掘的话) 英雄属性
兵种及英雄代码 技能代码
-- Skill type IDs --
-- Basic Skills
SKILL_LOGISTICS = 1
SKILL_WAR_MACHINES = 2 SKILL_LEARNING = 3 SKILL_LEADERSHIP = 4 SKILL_LUCK = 5 SKILL_OFFENCE = 6 SKILL_DEFENCE = 7 SKILL_SORCERY = 8
SKILL_DESTRUCTIVE_MAGIC = 9 SKILL_DARK_MAGIC = 10 SKILL_LIGHT_MAGIC = 11
SKILL_SUMMONING_MAGIC = 12 -- Class skills
SKILL_TRAINING = 13 SKILL_GATING = 14 SKILL_NECROMANCY = 15 SKILL_AVENGER = 16 SKILL_ARTIFICIER = 17 SKILL_INVOCATION = 18 -- Perks
PERK_PATHFINDING = 19 PERK_SCOUTING = 20 PERK_NAVIGATION = 21 PERK_FIRST_AID = 22 PERK_BALLISTA = 23 PERK_CATAPULT = 24
PERK_INTELLIGENCE = 25 PERK_SCHOLAR = 26 PERK_EAGLE_EYE = 27 PERK_RECRUITMENT = 28 PERK_ESTATES = 29 PERK_DIPLOMACY = 30 PERK_RESISTANCE = 31 PERK_LUCKY_STRIKE = 32
PERK_FORTUNATE_ADVENTURER = 33 PERK_TACTICS = 34 PERK_ARCHERY = 35 PERK_FRENZY = 36
PERK_PROTECTION = 37 PERK_EVASION = 38 PERK_TOUGHNESS = 39
PERK_MYSTICISM = 40 PERK_WISDOM = 41
PERK_ARCANE_TRAINING = 42 PERK_MASTER_OF_ICE = 43 PERK_MASTER_OF_FIRE = 44
PERK_MASTER_OF_LIGHTNINGS = 45 PERK_MASTER_OF_CURSES = 46 PERK_MASTER_OF_MIND = 47
PERK_MASTER_OF_SICKNESS = 48 PERK_MASTER_OF_BLESSING = 49 PERK_MASTER_OF_ABJURATION = 50 PERK_MASTER_OF_WRATH = 51 PERK_MASTER_OF_QUAKES = 52 PERK_MASTER_OF_CREATURES = 53 PERK_MASTER_OF_ANIMATION = -- Knight perks
PERK_HOLY_CHARGE = 55 PERK_PRAYER = 56
PERK_EXPERT_TRAINER = 57 -- Demonlord perks
PERK_CONSUME_CORPSE = 58 PERK_DEMONIC_FIRE = 59 PERK_DEMONIC_STRIKE = 60 -- Necromancer perks
PERK_RAISE_ARCHERS = 61 PERK_NO_REST_FOR_THE_WICKED = 62 PERK_DEATH_SCREAM = 63 -- Ranger perks
PERK_MULTISHOT = PERK_SNIPE_DEAD = 65 PERK_IMBUE_ARROW = 66 -- Wizard perks
PERK_MAGIC_BOND = 67 PERK_MELT_ARTIFACT = 68 PERK_MAGIC_MIRROR = 69 -- Warlock perks
PERK_EMPOWERED_SPELLS = 70 PERK_DARK_RITUAL = 71
PERK_ELEMENTAL_VISION = 72 -- Feats -- Knight
KNIGHT_FEAT_ROAD_HOME = 73
KNIGHT_FEAT_TRIPLE_BALLISTA = 74 KNIGHT_FEAT_ENCOURAGE = 75
KNIGHT_FEAT_RETRIBUTION = 76 KNIGHT_FEAT_HOLD_GROUND = 77 KNIGHT_FEAT_GUARDIAN_ANGEL = 78 KNIGHT_FEAT_STUDENT_AWARD = 79 KNIGHT_FEAT_GRAIL_VISION = 80
KNIGHT_FEAT_CASTER_CERTIFICATE = 81 KNIGHT_FEAT_ANCIENT_SMITHY = 82 KNIGHT_FEAT_PARIAH = 83
KNIGHT_FEAT_ELEMENTAL_BALANCE = 84 KNIGHT_FEAT_ABSOLUTE_CHARGE = 85 -- Demon Lord
DEMON_FEAT_QUICK_GATING = 86
DEMON_FEAT_MASTER_OF_SECRETS = 87 DEMON_FEAT_TRIPLE_CATAPULT = 88 DEMON_FEAT_GATING_MASTERY = DEMON_FEAT_CRITICAL_GATING = 90 DEMON_FEAT_CRITICAL_STRIKE = 91
DEMON_FEAT_DEMONIC_RETALIATION = 92 DEMON_FEAT_EXPLODING_CORPSES = 93 DEMON_FEAT_DEMONIC_FLAME = 94 DEMON_FEAT_WEAKENING_STRIKE = 95 DEMON_FEAT_FIRE_PROTECTION = 96 DEMON_FEAT_FIRE_AFFINITY = 97
DEMON_FEAT_ABSOLUTE_GATING = 98 -- Necromancer
NECROMANCER_FEAT_DEATH_TREAD = 99 NECROMANCER_FEAT_LAST_AID = 100
NECROMANCER_FEAT_LORD_OF_UNDEAD = 101 NECROMANCER_FEAT_HERALD_OF_DEATH = 102 NECROMANCER_FEAT_DEAD_LUCK = 103
NECROMANCER_FEAT_CHILLING_STEEL = 104 NECROMANCER_FEAT_CHILLING_BONES = 105 NECROMANCER_FEAT_SPELLPROOF_BONES = 106 NECROMANCER_FEAT_DEADLY_COLD = 107 NECROMANCER_FEAT_SPIRIT_LINK = 108 NECROMANCER_FEAT_TWILIGHT = 109 NECROMANCER_FEAT_HAUNT_MINE = 110 NECROMANCER_FEAT_ABSOLUTE_FEAR = 111 -- Ranger
RANGER_FEAT_DISGUISE_AND_RECKON = 112 RANGER_FEAT_IMBUE_BALLISTA = 113
RANGER_FEAT_CUNNING_OF_THE_WOODS = 114 RANGER_FEAT_FOREST_GUARD_EMBLEM = 115 RANGER_FEAT_ELVEN_LUCK = 116
RANGER_FEAT_FOREST_RAGE = 117 RANGER_FEAT_LAST_STAND = 118 RANGER_FEAT_INSIGHTS = 119 RANGER_FEAT_SUN_FIRE = 120 RANGER_FEAT_SOIL_BURN = 121 RANGER_FEAT_STORM_WIND = 122 RANGER_FEAT_FOG_VEIL = 123
RANGER_FEAT_ABSOLUTE_LUCK = 124 -- Wizard
WIZARD_FEAT_MARCH_OF_THE_MACHINES = 125 WIZARD_FEAT_REMOTE_CONTROL = 126 WIZARD_FEAT_ACADEMY_AWARD = 127 WIZARD_FEAT_ARTIFICIAL_GLORY = 128 WIZARD_FEAT_SPOILS_OF_WAR = 129 WIZARD_FEAT_WILDFIRE = 130
WIZARD_FEAT_SEAL_OF_PROTECTION = 131 WIZARD_FEAT_COUNTERSPELL = 132 WIZARD_FEAT_MAGIC_CUSHION = 133 WIZARD_FEAT_SUPRESS_DARK = 134 WIZARD_FEAT_SUPRESS_LIGHT = 135 WIZARD_FEAT_UNSUMMON = 136
WIZARD_FEAT_ABSOLUTE_WIZARDY = 137 -- warlock
WARLOCK_FEAT_TELEPORT_ASSAULT = 138 WARLOCK_FEAT_SHAKE_GROUND = 139 WARLOCK_FEAT_DARK_REVELATION = 140 WARLOCK_FEAT_FAST_AND_FURIOUS = 141 WARLOCK_FEAT_LUCKY_SPELLS = 142 WARLOCK_FEAT_POWER_OF_HASTE = 143 WARLOCK_FEAT_POWER_OF_STONE = 144 WARLOCK_FEAT_CHAOTIC_SPELLS = 145
WARLOCK_FEAT_SECRETS_OF_DESTRUCTION = 146 WARLOCK_FEAT_PAYBACK = 147
WARLOCK_FEAT_ELITE_CASTERS = 148
WARLOCK_FEAT_ELEMENTAL_OVERKILL = 149 WARLOCK_FEAT_ABSOLUTE_CHAINS = 150 物品代码:
ARTIFACT_SWORD_OF_RUINS = 1 ARTIFACT_GREAT_AXE_OF_GIANT_SLAYING = 2 ARTIFACT_WAND_OF_X = 3
ARTIFACT_UNICORN_HORN_BOW = 4 ARTIFACT_TITANS_TRIDENT = 5 ARTIFACT_STAFF_OF_VEXINGS = 6 ARTIFACT_SHACKLES_OF_WAR = 7
ARTIFACT_FOUR_LEAF_CLOVER = 8 ARTIFACT_ICEBERG_SHIELD = 9 ARTIFACT_GOLDEN_SEXTANT = 10 ARTIFACT_CROWN_OF_COURAGE = 11 ARTIFACT_CROWN_OF_MANY_EYES = 12 ARTIFACT_PLATE_MAIL_OF_STABILITY = 13
ARTIFACT_BREASTPLATE_OF_PETRIFIED_WOOD = 14 ARTIFACT_PEDANT_OF_MASTERY = 15 ARTIFACT_NECKLACE_OF_BRAVERY = 16
ARTIFACT_WEREWOLF_CLAW_NECKLACE = 17 ARTIFACT_EVERCOLD_ICICLE = 18
ARTIFACT_NECKLACE_OF_POWER = 19
ARTIFACT_RING_OF_LIGHTING_PROTECTION = 20 ARTIFACT_RING_OF_LIFE = 21 ARTIFACT_RING_OF_HASTE = 22 ARTIFACT_NIGHTMARISH_RING = 23 ARTIFACT_BOOTS_OF_SPEED = 24 ARTIFACT_GOLDEN_HORSESHOE = 25 ARTIFACT_WAYFARER_BOOTS = 26
ARTIFACT_BOOTS_OF_INTERFERENCE = 27 ARTIFACT_ENDLESS_SACK_OF_GOLD = 28 ARTIFACT_ENDLESS_BAG_OF_GOLD = 29 ARTIFACT_ANGEL_WINGS = 30 ARTIFACT_LION_HIDE_CAPE = 31
ARTIFACT_PHOENIX_FEATHER_CAPE = 32 ARTIFACT_CLOAK_OF_MOURNING = 33 ARTIFACT_HELM_OF_ENLIGHTMENT = 34
ARTIFACT_CHAIN_MAIL_OF_ENLIGHTMENT = 35 ARTIFACT_DRAGON_SCALE_ARMOR = 36 ARTIFACT_DRAGON_SCALE_SHIELD = 37 ARTIFACT_DRAGON_BONE_GRAVES = 38 ARTIFACT_DRAGON_WING_MANTLE = 39 ARTIFACT_DRAGON_TEETH_NECKLACE = 40 ARTIFACT_DRAGON_TALON_CROWN = 41 ARTIFACT_DRAGON_EYE_RING = 42
ARTIFACT_DRAGON_FLAME_TONGUE = 43 ARTIFACT_ROBE_OF_MAGI = 44 ARTIFACT_STAFF_OF_MAGI = 45 ARTIFACT_CROWN_OF_MAGI = 46 ARTIFACT_RING_OF_MAGI = 47
ARTIFACT_DWARVEN_MITHRAL_CUIRASS = 48 ARTIFACT_DWARVEN_MITHRAL_GREAVES = 49 ARTIFACT_DWARVEN_MITHRAL_HELMET = 50 ARTIFACT_DWARVEN_MITHRAL_SHIELD = 51
ARTIFACT_SCROLL_OF_SPELL_X = 52 ARTIFACT_GRAAL = 53
ARTIFACT_BOOTS_OF_LEVITATION = ARTIFACT_SKULL_HELMET = 55
ARTIFACT_VALORIOUS_ARMOR = 56 ARTIFACT_BOOTS_OF_SWIFTNESS = 57 ARTIFACT_MOONBLADE = 58
ARTIFACT_RING_OF_CELERITY = 59 ARTIFACT_BAND_OF_CONJURER = 60 ARTIFACT_EARTHSLIDERS = 61 ARTIFACT_RIGID_MANTLE = 62 ARTIFACT_JINXING_BAND = 63
ARTIFACT_BONESTUDDED_LEATHER = ARTIFACT_WISPERING_RING = 65 ARTIFACT_HELM_OF_CHAOS = 66 ARTIFACT_TWISTING_NEITHER = 67
ARTIFACT_SANDALS_OF_THE_SAINT = 68 ARTIFACT_SHAWL_OF_GREAT_LICH = 69 ARTIFACT_RING_OF_DEATH = 70
ARTIFACT_NECROMANCER_PENDANT = 71 ARTIFACT_FREIDA = 72
ARTIFACT_RING_OF_THE_SHADOWBRAND = 73 ARTIFACT_ARTIFACT_EFFECT_COUNT = 74 法术代码:
SPELL_NONE = 0;
SPELL_MAGIC_ARROW = 1; SPELL_MAGIC_FIST = 2;
SPELL_LIGHTNING_BOLT = 3; SPELL_ICE_BOLT = 4; SPELL_FIREBALL = 5; SPELL_FROST_RING = 6;
SPELL_CHAIN_LIGHTNING = 7; SPELL_METEOR_SHOWER = 8; SPELL_IMPLOSION = 9;
SPELL_ARMAGEDDON = 10; SPELL_CURSE = 11; SPELL_SLOW = 12;
SPELL_DISRUPTING_RAY = 13; SPELL_PLAGUE = 14; SPELL_WEAKNESS = 15;
SPELL_ABILITY_WEAKNING_STRIKE = 16; SPELL_FORGETFULNESS = 17; SPELL_BERSERK = 18; SPELL_BLIND = 19;
SPELL_HYPNOTIZE = 20;
SPELL_UNHOLY_WORD = 21;
SPELL_UNHOLY_WORD_HIT_EFFECT = 22; SPELL_BLESS = 23; SPELL_HASTE = 24;
SPELL_STONESKIN = 25; SPELL_DISPEL = 26;
SPELL_DISPEL_FAIL = 27; SPELL_BLOODLUST = 28;
SPELL_DEFLECT_ARROWS = 29;
SPELL_DEFLECT_ARROWS_HIT_EFFECT = 30; SPELL_ANTI_MAGIC = 31; SPELL_TELEPORT = 32;
SPELL_TELEPORT_FINISH_EFFECT = 33; SPELL_CELESTIAL_SHIELD = 34; SPELL_HOLY_WORD = 35;
SPELL_HOLY_WORD_HIT_EFFECT = 36; SPELL_ARMAGEDDON_HIT_EFFECT = 37; SPELL_LAND_MINE = 38; SPELL_WASP_SWARM = 39; SPELL_PHANTOM = 40; SPELL_EARTHQUAKE = 41; SPELL_ANIMATE_DEAD = 42;
SPELL_SUMMON_ELEMENTALS = 43;
SPELL_EFFECT_SUMMON_ELEMENTALS_AIR = 44; SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH = 45; SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE = 46; SPELL_EFFECT_SUMMON_ELEMENTALS_WATER = 47; SPELL_RESURRECT = 48; SPELL_SUMMON_BOAT = 49; SPELL_DIMENSION_DOOR = 50; SPELL_TOWN_PORTAL = 51; SPELL_ENCOURAGE = 52; SPELL_HOLY_CHARGE = 53; SPELL_PRAYER = ;
SPELL_DEMONIC_STRIKE_CAST = 55; SPELL_DEMONIC_STRIKE = 56; SPELL_CONSUME_CORPSE = 57; SPELL_SPIRIT_LINK = 58; SPELL_DEATH_SCREAM = 59; SPELL_SNIPE_DEAD = 60; SPELL_MULTISHOT = 61; SPELL_IMBUE_ARROW = 62;
SPELL_ABILITY_MAGIC_BOND = 63;
SPELL_ABILITY_MELT_ARTIFACT = ; SPELL_ABILITY_COUNTERSPELL = 65; SPELL_ABILITY_UNSUMMON = 66; SPELL_ABILITY_DARK_RITUAL = 67; SPELL_SKILL_OFFENCE1 = 68; SPELL_SKILL_OFFENCE2 = 69; SPELL_SKILL_OFFENCE3 = 70; SPELL_SKILL_ARCHERY = 71; SPELL_SKILL_FRENZY = 72; SPELL_SKILL_DEFENCE1 = 73; SPELL_SKILL_DEFENCE2 = 74; SPELL_SKILL_DEFENCE3 = 75; SPELL_SKILL_PROTECTION = 76; SPELL_SKILL_EVASION = 77; SPELL_SKILL_TOUGHNESS = 78; SPELL_SKILL_LUCK1 = 79; SPELL_SKILL_LUCK2 = 80; SPELL_SKILL_LUCK3 = 81;
SPELL_SKILL_RESISTANCE = 82; SPELL_SKILL_LUCKY_STRIKE = 83; SPELL_SKILL_LEADERSHIP1 = 84; SPELL_SKILL_LEADERSHIP2 = 85; SPELL_SKILL_LEADERSHIP3 = 86; SPELL_SKILL_WAR_MACHINES1 = 87; SPELL_SKILL_WAR_MACHINES2 = 88; SPELL_SKILL_WAR_MACHINES3 = ; SPELL_SKILL_FIRST_AID = 90; SPELL_SKILL_BALLISTA = 91; SPELL_SKILL_CATAPULT = 92;
SPELL_SKILL_DEMONIC_FIRE = 93; SPELL_SKILL_ELVEN_VOLLEY = 94; SPELL_SKILL_MATRON_SALVO = 95; SPELL_SKILL_ANCIENT_SMITHY = 96; SPELL_SKILL_FIRE_PROTECTION = 97; SPELL_SPEC_JOUSTER = 98; SPELL_SPEC_PEASANTS = 99; SPELL_SPEC_ARCHERS = 100; SPELL_SPEC_FOOTMEN = 101; SPELL_SPEC_GRIFFINS = 102;
SPELL_SPEC_ARTILLERYMAN = 103; SPELL_SPEC_FURIOUS = 104;
SPELL_SPEC_BOMBARDIER = 105; SPELL_SPEC_IMPREGNABLE = 106;
SPELL_SPEC_FLAGBEARER_OF_DARKNESS = 107;
SPELL_SPEC_HOUNDS = 108;
SPELL_SPEC_SUCCUBUSES = 109; SPELL_SPEC_BLADE_MASTER = 110; SPELL_SPEC_ELVES = 111;
SPELL_SPEC_UNICORNS = 112; SPELL_SPEC_ELVEN_FURY = 113;
SPELL_SPEC_FOREST_GUARDIAN = 114; SPELL_SPEC_ZOMBIES = 115; SPELL_SPEC_VAMPIRES = 116; SPELL_SPEC_EMPIRIC = 117;
SPELL_SPEC_SOULHUNTER = 118;
SPELL_SPEC_MASTER_OF_ELEMENTS = 119; SPELL_SPEC_GREMLINS = 120; SPELL_SPEC_GOLEMS = 121; SPELL_SPEC_MAGES = 122; SPELL_SPEC_PRUDENT = 123; SPELL_SPEC_EVASIVE = 124; SPELL_SPEC_RIDERS = 125;
SPELL_SPEC_MATRON_SALVO = 126; SPELL_SPEC_SAVAGE = 127; SPELL_SPEC_WITCHES = 128; SPELL_SPEC_MINOTAURS = 129; SPELL_TOWN_OFFENCE_P1 = 130; SPELL_TOWN_OFFENCE_M1 = 131; SPELL_TOWN_DEFENCE_P1 = 132; SPELL_TOWN_DEFENCE_M1 = 133;
SPELL_TOWN_OFFENCE_DEFENCE_P1 = 134; SPELL_TOWN_OFFENCE_DEFENCE_M1 = 135; SPELL_TOWN_OFFENCE_P2 = 136; SPELL_TOWN_OFFENCE_M2 = 137; SPELL_TOWN_DEFENCE_P2 = 138; SPELL_TOWN_DEFENCE_M2 = 139;
SPELL_TOWN_OFFENCE_DEFENCE_P2 = 140; SPELL_TOWN_OFFENCE_DEFENCE_M2 = 141; SPELL_TOWN_LUCK_P1 = 142; SPELL_TOWN_LUCK_M1 = 143; SPELL_TOWN_MORALE_P1 = 144; SPELL_TOWN_MORALE_M1 = 145; SPELL_TOWN_ELVEN_CAPITAL = 146; SPELL_TOWN_WALLS = 147; SPELL_TOWN_TOWERS = 148;
SPELL_TOWN_UNHOLY_TEMPLE = 149; SPELL_TOWN_DARK_GUARDIAN = 150;
SPELL_TOWN_SPARKLING_FOUNTAIN = 151;
SPELL_TOWN_DIETY_OF_FIRE = 152; SPELL_TOWN_INFERNAL_LOOM = 153; SPELL_ABILITY_BATTLE_DIVE = 1;
SPELL_ABILITY_BATTLE_DIVE_FINISH = 155; SPELL_ABILITY_LAY_HANDS = 156;
SPELL_ABILITY_RESURRECT_ALLIES = 157; SPELL_ABILITY_SCATTER_SHOT = 158; SPELL_ABILITY_GATING = 159; SPELL_ABILITY_FEAR = 160;
SPELL_ABILITY_SUMMON_BALOR = 161; SPELL_ABILITY_EXPLOSION = 162;
SPELL_ABILITY_EXPLOSION_EFFECT = 163;
SPELL_ABILITY_CHAIN_SHOT_END_EFFECT = 1; SPELL_ABILITY_MANA_DESTROY = 165; SPELL_ABILITY_MANA_STEAL = 166; SPELL_ABILITY_LIFE_DRAIN = 167; SPELL_ABILITY_MANA_DRAIN = 168; SPELL_ABILITY_DEATH_CLOUD = 169; SPELL_ABILITY_HARM_TOUCH = 170; SPELL_ABILITY_MANA_FEED = 171;
SPELL_ABILITY_ENTANGLING_ROOTS = 172; SPELL_ABILITY_REPAIR = 173;
SPELL_ABILITY_RANDOM_CAST_DARK = 174;
SPELL_ABILITY_RANDOM_CAST_DARK_LIGHT = 175; SPELL_ABILITY_DASH = 176;
SPELL_ABILITY_DASH_EFFECT = 177; SPELL_REMOTE_CONTROL = 178;
SPELL_EFFECT_ARMOR_CRUSHING = 179; SPELL_ABILITY_POISONOUS_ATTACK = 180; SPELL_LIZARD_BITE_HIT = 181;
SPELL_EFFECT_REGENRATION = 182; SPELL_EFFECT_REBIRTH = 183;
SPELL_ABILITY_FROST_BREATH = 184; SPELL_EFFECT_BAD_LUCK = 185; SPELL_EFFECT_GOOD_LUCK = 186; SPELL_EFFECT_BAD_MORALE = 187; SPELL_EFFECT_GOOD_MORALE = 188;
SPELL_EFFECT_FIRST_AID_TENT_HEAL = 1; SPELL_EFFECT_CLERIC_HIT = 190;
SPELL_EFFECT_COMBAT_HIT_00 = 191; SPELL_EFFECT_COMBAT_HIT_01 = 192; SPELL_EFFECT_COMBAT_HIT_02 = 193; SPELL_EFFECT_WAR_MACHINE_HIT = 194; SPELL_EFFECT_FIRST_AID_HIT = 195;
SPELL_EFFECT_FIRE_HIT = 196; SPELL_EFFECT_BASH_HIT = 197; SPELL_EFFECT_SUN_FIRE = 198; SPELL_EFFECT_SOIL_BURN = 199;
SPELL_EFFECT_CATAPULT_CHARGE_EXPLOSION = 200; SPELL_EFFECT_FROZEN = 201;
SPELL_EFFECT_FIRE_DAMAGE = 202;
SPELL_EFFECT_LAND_MINE_EXPLOSION = 203; SPELL_EFFECT_PHANTOM_OUT = 204; SPELL_EFFECT_FIRE_SHIELD = 205;
SPELL_EFFECT_DIMENSION_DOOR_END = 206; SPELL_SKILL_CHILLING_BONES = 207; SPELL_DEBUG_TELEPORT = 208; SPELL_ABILITY_ENRAGED = 209; SPELL_MASS_CURSE = 210;
SPELL_MASS_DISRUPTING_RAY = 211; SPELL_MASS_SLOW = 212;
SPELL_MASS_FORGETFULNESS = 213; SPELL_MASS_PLAGUE = 214; SPELL_MASS_WEAKNESS = 215; SPELL_MASS_BLESS = 216; SPELL_MASS_DISPEL = 217;
SPELL_MASS_STONESKIN = 218;
SPELL_MASS_DEFLECT_ARROWS = 219; SPELL_MASS_BLOODLUST = 220; SPELL_MASS_HASTE = 221;
SPELL_ABILITY_CALL_LIGHTNING = 222; SPELL_EMPOWERED_MAGIC_ARROW = 223; SPELL_EMPOWERED_MAGIC_FIST = 224;
SPELL_EMPOWERED_LIGHTNING_BOLT = 225; SPELL_EMPOWERED_ICE_BOLT = 226; SPELL_EMPOWERED_FIREBALL = 227; SPELL_EMPOWERED_FROST_RING = 228;
SPELL_EMPOWERED_CHAIN_LIGHTNING = 229; SPELL_EMPOWERED_METEOR_SHOWER = 230; SPELL_EMPOWERED_IMPLOSION = 231; SPELL_EMPOWERED_ARMAGEDDON = 232; SPELL_EMPOWERED_STONE_SPIKES = 233; SPELL_SUMMON_CREATURES = 234; SPELL_CONJURE_PHOENIX = 235; SPELL_FIREWALL = 236;
SPELL_STONE_SPIKES = 237;
SPELL_UBER_CHAIN_LIGHTNING = 238;
SPELL_DEMON_SOVEREIGN_FX = 239; 英雄属性
STAT_EXPERIENCE = 0 STAT_ATTACK = 1 STAT_DEFENCE = 2
STAT_SPELL_POWER = 3 STAT_KNOWLEDGE = 4 STAT_LUCK = 5 STAT_MORALE = 6
STAT_MOVE_POINTS = 7 STAT_MANA_POINTS = 8 兵种及英雄代码 Academy(学院)
Console name / Real name Astral / Nur Calid / Grawl Efion / Alastor Isher / Razzak Nur / Nathir Razzak / Narxes Sufi / Jhora Tan / Galib
Timerkhan / Temkhan
Creature ID / Creature name 57 = Gremlin
59 = Stone Gargoyle 61 = Iron Golem 63 = Mage 65 = Djinn
67 = Rakshasa Rani 69 = Colossus Dungeon(地牢)
Console name / Real name Almegir / Yrbeth Dalom / Lethos Ferigl / Sorgal Inagost / Sinitar Kelodin / Shadya Menel / Kythra Ohtar / Ohtar Ohtarig / Vayshan Urunir / Yrwanna
Creature ID / Creature name 71 = Scout
73 = Blood maiden 75 = Minotaur
77 = Dark Raider 79 = Hydra
81 = Shadow Witch 83 = Shadow Dragon Haven(圣堂)
Console name / Real name Axel / Freyda Brem / Rutger Christian / Vittorio Isabell / Isabel Mardigo / Laszlo Nathaniel / Ellaine Orrin / Dougal Sarge / Klaus Ving / Irina
Creature ID / Creature name 01 = Peasant 03 = Archer 05 = Footman 07 = Griffin 09 = Priest 11 = Cavalier 13 = Angel
Inferno(炼狱)
Console name / Real name Calid / Grawl Deleb / Deleb Efion / Alastor Jazaz / Nebiros Marder / Marbas Nymus / Nymus Oddrema / Jezebeth
Creature ID / Creature name 15 = Imp
17 = Horned demon 19 = Hell hound 21 = Succubus 23 = Hell Charger 25 = Pit Fiend 27 = Devil
Necropolis(墓地)
Console name / Real name Aberrar / Zoltan Berein / Markal
Effig / Raven Gles / Kaspar Muscip / Naadir Nemor / Deirdre Nikolay / Nicolai Pelt / Vladimir Straker / Orson Tamika / Lucretia
Creature ID / Creature name 29 = Skeleton 31 = Zombie 33 = Ghost 35 = Vampire 37 = Lich 39 = Wight
41 = Bone Dragon Sylvan(森林)
Console name / Real name Diraya / Dirael Elleshar / Vinrael Gillion / Gilraen Heam / Findan Ildar / Alaron Itil / Ylthin
Linaas / Wyngaal Metlirn / Anwen Nadaur / Talanar
Creature ID / Creature name 43 = Pixie
45 = Blade dancer 47 = Hunter 49 = Druid 51 = Unicorn 53 = Treant
55 = Green Dragon 所有英雄技能代码 后勤(Logistics)
战争机器(War Machines) 学习(Learning)
领导(Leadership)
幸运(Luck)
黑暗魔法(Dark Magic)
光明魔法(Light Magic)
召唤魔法(Summoning Magic)
骑士技能
恶魔技能
不死技能
游侠技能
术士技能
妖术师技能
探路(Pathfinding)
侦察(Scouting)
领航(Navigation)
急救(First Aid)
弩车(Ballista)
炮手(Cannoneer)
理解(Intelligence)
学者(Scholar)
鹰眼(Arcane Intuition)
MASTER_OF_PAIN
术士标靶 MARK OF THE WIZARD
闹鬼矿山(Haunted Mines)
燃烧箭矢(Flaming Arrows)
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